Onrpg: What gave you the idea to release game maps that represent different countries of the world?
Written by wangmin on January 18, 2010 09:53
Brian: The story takes place all around the world and having maps that reflect that is what gave the dev team the idea to do thatI think it is very cool because in a lot of the maps, you can really feel you are in that part of the world.
Onrpg: What do you find most interesting about this FPS?
Brian: Well, FPS games in general are for both the casual or hardcore gamersPlay a couple games to scratch that itch or play competitively for hoursWe still hold that true in our game.
Fred: My vote goes to the graphics and smoothness of gameplay. And the game was designed so that you don't need a screaming game rig in order to play it and enjoy the rich graphics of the world. Beyond that, we have some of the best players in the world playing K.O.Sright now, which makes it interesting and exciting for all of us.
Mercenary Rescue in Process
Onrpg: If you had the opportunity to make one major change to this game, what would it be and why?
Brian: Add in female models to the gameSeriously, I know plenty of women that would definitely play as women!
Fred: I think plenty of guys would, too!
Onrpg: What are your goals for the success of this game?
Brian: First, make this game competitiveWe want people from around the world playing our game showing who is the best.
Fred: And we want to continue to give them the high caliber competition that they are looking for. We aim for K.O.Sto be the one game that players from around the world can play to establish an undisputed ranking of the best that first person shooters have to offer.
Brian: Also, keep the cheaters out. And, stay involved with the communityHear what suggestions players have and try to implement those suggestions for better overall gameplay.